CORPORATE TRAINING · INTERACTIVE COMMUNICATIONS

Creative technology

for learning, communication, and engagement.

I create polished corporate training and communication experiences that combine instructional media, visual design, motion, interactivity and emerging technology.

WHAT I DO
01 / Core

Core training production

Articulate Storyline, instructional media, learner flow, accessibility, review cycles, LMS-ready delivery.

02 / Media

Media & visual design

Adobe Creative Suite, Vyond, motion graphics, illustration, video editing, branded graphics.

03 / Immersive

Interactive & immersive

Unity, VR, AR, touchscreen apps, real-time 3D, experiential training.

04 / AI

AI & modern workflow

ChatGPT, Codex, Claude, WellSaid, rapid prototyping.

05 / Connected

Connected systems

Next.js, Firebase, Railway, Twilio, dashboards, data capture, custom web tools.

06 / Physical

Physical-digital experiences

Arduino, ESP8266, Raspberry Pi, sensors, buttons, LEDs, embedded displays.

07 / Leadership

Project leadership

Stakeholder alignment, planning, timelines, creative direction, technical execution, dependable delivery.

SERVICES · DETAILED

Eight services, the specifics.

What each capability actually looks like when it's the centerpiece of a project.

01

Articulate Storyline development

Structured eLearning that feels polished and professional

Custom training modules built in Articulate Storyline with attention to learner flow, interaction design, visual clarity, accessibility, stakeholder review cycles, and dependable delivery.

02

Video & motion content

Explainers, scenarios, and visual storytelling

Training and communications often need more than slides. I create supporting video content using tools like Vyond, Adobe Premiere, After Effects, and AI-assisted workflows to communicate ideas clearly and keep learners engaged.

03

Visual design

Clean graphics for complex information

I use Adobe Photoshop, Illustrator, and layout-driven design systems to create branded visuals, icons, diagrams, interface graphics, and supporting media that make training content easier to understand.

04

3D & immersive media

Blender, Unity, VR, AR, and touchscreen experiences

For projects that need spatial, interactive, or experiential learning, I build 3D assets, interactive environments, VR/AR prototypes, touchscreen media, and real-time Unity applications.

05

AI-assisted production

Faster iteration without losing creative control

I use tools like ChatGPT, Codex, Claude, WellSaid, and other AI systems to support scripting, prototyping, voiceover workflows, code generation, technical problem solving, and rapid creative iteration.

06

Web & cloud-connected experiences

Training, marketing, and communications beyond the LMS

When a project calls for custom delivery, dashboards, data capture, or live interaction, I can bring in tools like Next.js, Firebase, Railway, Twilio, and custom web applications.

07

Physical computing

Real-world interaction with digital systems

Some experiences need buttons, sensors, lights, embedded screens, or connected objects. I work with Arduino, ESP8266, Raspberry Pi, and related hardware to connect physical interactions to digital media.

08

Stakeholder collaboration

Clear planning, communication, and delivery

Extensive experience working with corporate stakeholders, subject matter experts, designers, developers, vendors, and leadership teams to define goals, manage timelines, review content, solve technical problems, and deliver polished work.

HOW I WORK

Plan

STEP 01

Discover

Audience, objectives, constraints. A short kickoff so the scope is clear before the project starts.

STEP 02

Design

Storyboards, prototypes, and a working clickable draft. We agree on the shape before we polish.

STEP 03

Build

Production in the right tool for the job — Storyline, After Effects, Unity, custom web. Tight review cycles.

STEP 04

Ship

LMS-ready package, hosted experience, or installed hardware. Measured, documented, supported.

SELECTED WORK

Recent projects.

Unity

Interactive Development

Some samples of interactive touchscreen, AR, and Physical Computing development.

AR/VR

Augmented Reality & Physical Buttons

This project was created in Unity with 3D models designed in Blender. Arduino based physical buttons swap paint colors on 8 unique building styles.

Interactive

NYIT Interactive Video Wall

This Unity based interactive video wall was installed in the lobby of the New York Institute of Technology.

TOOLS
Storyline
Storyline
Vyond
Vyond
After Effects
After Effects
Premiere
Premiere
Photoshop
Photoshop
Illustrator
Illustrator
Audition
Audition
Blender
Blender
Unity
Unity
Claude
Claude
OpenAI
OpenAI
Next.js
Next.js
Firebase
Firebase
Vercel
Vercel
Railway
Railway
Twilio
Twilio
Arduino
Arduino
Raspberry Pi
Raspberry Pi
GitHub
GitHub
VS Code
VS Code
PowerPoint
PowerPoint
CONTACT

Let's talk.